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200² VR Theme Park

200² VR Theme Park

2025-06-20

Entertainment Center Upgrades with Double VR 360 Solutions, Driving Engagement & Profits

To stay ahead in the competitive location-based entertainment industry, a popular amusement venue recently upgraded its attraction lineup with cutting-edge equipment from Double VR 360. By integrating six new immersive products—ranging from shared VR rides to interactive shooting games and a classic cotton candy machine—the center saw a notable boost in both customer satisfaction and daily revenue.


VR Machine:

VR Time Space Double Riding

An immersive two-player experience that sends players on a thrilling journey through time and space with synchronized motion and stunning visuals. It’s quickly become a favorite among couples and friends.

Self-Service Shared VR Arcade

This unattended kiosk-style VR station allows guests to pick their own games and start instantly—perfect for casual players and first-timers. It offers a wide range of experiences with no staff required.

4-Seat VR Fantasy Space Ride

This family-friendly machine seats four and transports players to magical galaxies filled with sci-fi adventures. It’s popular for birthday groups and family bonding moments.

Commercial Cotton Candy Machine

A high-output machine that serves fresh, fluffy cotton candy to guests of all ages. Positioned near the VR zone, it keeps kids happy and adds another revenue stream.

5-Seat VR UFO Machine

With its eye-catching spaceship design and 360° rotating platform, this attraction has become a visual centerpiece. It accommodates five players simultaneously, making it perfect for groups.

4 Players Shooting Arcade

A competitive multiplayer game station where up to four guests can shoot, score, and battle for the leaderboard. It encourages friendly competition and attracts repeat players.

 Why the ROI is so high

  • Diverse Entertainment Options: With both solo and group VR rides, the center attracted a wide demographic—from kids and families to gamers and tourists.

  • Increased Throughput: The 4- and 5-seat machines helped serve more guests per hour, reducing wait times and improving guest satisfaction.

  • Efficient Self-Service: The Shared VR Arcade minimized staffing needs while keeping guests entertained.

  • Impulse Buys: The Cotton Candy Machine became a quick-win add-on purchase that parents could offer their children while waiting.